Futuristic Scythe and Chakram - Game Ready Model

16 week project on self development project, broke down stylisation of different games, mostly adhering to the Titanfall 2 artstyle, using design language on gun weapons to translate them to melee weapons to fit into the game's aesthetic. Self developed concept and self produced models. Learnt a lot about the concept - game art pipeline, streamlined workflow, especially blockout stage through trial and error of the project.